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Course Information

Intro to Game Level Design (CPT 256)

Term: 2011-2012 Fall Semester

Schedule

Fri, 9:00 AM - 11:55 AM (8/29/2011 - 12/17/2011) Location: CMCC JAL 506

Description

CPT 256 Introduction to Game Level Design
3 Credits (3 Lecture 0 Lab 0 Shop)
3 Hrs/Wk (3 Hrs. Lecture) *15 wks
This elective course will provide an introduction to the process of computer game design and programming. Topics will include graphics, game engines, and their high-level APIs, behavioral control for characters, level design, gameplay. Interface issues and the business, social and personal aspects of games. Classes will be a mix of lecture format, seminar format and working group meeting. See the schedule for relevant structure and dates. Rather than focusing on programming game engines, the course deals with the development of gameplay using the 3D gaming engine. a commercial game engine. Students will form small teams early in the semester, pitch a level idea to the instructor and to the class, then spend the rest of the time in the course working on the development of the level itself. The final for the course will be the presentation of a working version of your level