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Course Information

Advanced Game Level Design (CPT 257)

Term: 2012-2013 Fall Semester

Schedule

Fri, 9:00 AM - 11:55 AM (8/27/2012 - 12/15/2012) Location: CMCC JAL 506

Description

CPT 257 Advanced Game Level Design
3 Credits (3 Lecture 0 Lab 0 Shop)
3 Hrs/Wk (3 Hrs. Lecture) *15 wks
This elective course is the second of two video game level design courses. It will provide an advanced look at the process of computer game design and programming. Topics will include graphics, game engines and their highlevel APIs, behavioral control for characters, cut scenes, level design, gameplay, interface issues and the busi ness, social and personal aspects of games. Classes will be a mix of lecture format, seminar format and working group meeting. See the schedule for relevant structure and dates. Rather than focusing on programming programming game engines, the course deals with the development of game play. Students will form small teams early in the semester, pitch a level idea to the instructor and to the class, then spend the rest of the time in the course working on the development of the level itself. The final for the course will be the presentation of a working